Dr Kawashima's Brain Training for Nintendo Switch
Dr Kawashima's Brain Training for Nintendo Switch Packshot

Dr Kawashima's Brain Training for Nintendo Switch

How old is your brain?
Online interactivity, Very mild themes

Can you solve this exercise?

Play the video and try to count the boxes shown on screen before they disappear!

Now that you’re warmed up…

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Get ready to challenge your brain in a variety of ways in Dr Kawashima’s Brain Training for Nintendo Switch! Enjoy new exercises, some of them making use of the right Joy-Con’s IR Motion Camera*, or tap and train with classic exercises from past Brain Training games that you can play using a stylus (included with the packaged version from retail stores) or your finger. It’s in your hands!

Classic and new exercises!

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Test your skills with an assortment of exercises in different playstyles, such as holding your Nintendo Switch console vertically and using a stylus or your finger, or using the right Joy-Con’s IR Motion Camera, which detects the shape of your fingers.

How old is your brain now?

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Calculate your overall Brain Age Score by performing a series of back-to-back exercises that challenge your information processing speed, short-term memory and self-control. Why not compare Brain Age Scores with friends and family, too? Ensure you don’t miss your daily exercises by setting an alarm, where your Nintendo Switch will notify you – even if the console is in Sleep Mode!

You can also share your results with a friend or family member each day with Brain Training Email, or have this automatically shared for you if you register! Brain Training Email will be available via an update after January 3rd 2020.

Challenge your friends and family

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Using a Joy-Con each, face off against friends and family in unique challenges, or show off your results with others around the world!

Thinking back…

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The history of Dr Kawashima’s Brain Training series can be traced back to 2006 – when Dr Kawashima’s Brain Training: How Old Is Your Brain? released on Nintendo DS. Some of you may have memories of this time! Its concept was inspired by the research and published works of Japanese neuroscientist Ryuta Kawashima. It became one of the most successful games on Nintendo DS, and has since had more entries in the series, with each one bringing new exercises.

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It’s now time to think ahead with fresh challenges and ways to play with the unique features of Nintendo Switch!

*To play certain exercises on Nintendo Switch Lite, a Joy-Con pair is required and the Nintendo Switch adjustable charging stand is recommended. A device to recharge Joy-Con controllers, such as the Joy-Con charging grip, will also be required. For more information, visit the Nintendo Switch Lite website.

©2019 Tohoku University / Nintendo Co., Ltd.

Lots of challenges await!

Challenge your brain with a range of classic and new exercises! Let’s take a look at some that you’ll find in the game:

And even more to discover, including…

Speed Counting

Count aloud from 1 to 120, and hit the “Done!” panel once complete. Careful not to get too ahead of yourself!

Reading Aloud

Read aloud selected newspaper articles and put your reading and speech skills to the test.

Germ Buster

Enjoy some post-training relaxation! Take a break from your daily exercises and arrange falling coloured blocks into stacks.

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*To play certain exercises on Nintendo Switch Lite, a Joy-Con pair is required and the Nintendo Switch adjustable charging stand is recommended. A device to recharge Joy-Con controllers, such as the Joy-Con charging grip, will also be required. For more information, visit the Nintendo Switch Lite website.

©2019 Tohoku University / Nintendo Co., Ltd.

Go head-to-head!

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With one Joy-Con each, challenge friends and family to 2-player games that’ll test your memory and reflexes!

Take it online!

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If you’re connected to the internet and have a Nintendo Switch Online membership, you can show your training results in the game’s rankings and compete with friends and family from around the world! We also plan to hold regular World Brain Training Championships. Please check back soon for further information.

©2019 Tohoku University / Nintendo Co., Ltd.

Digital version

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You can purchase a digital version of Dr Kawashima’s Brain Training for Nintendo Switch from Nintendo eShop on Nintendo Switch, or via the official Nintendo website. Purchase

Nintendo Switch Stylus

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If you’re purchasing the digital version and would like to play using a stylus, the Nintendo Switch Stylus will be available to buy from participating stores for a limited time.*

*Available from selected EB Games stores while stock lasts.

Packaged version

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The physical retail version includes a stylus.

©2019 Tohoku University / Nintendo Co., Ltd.

Retailers

Australia

Amazon - Australia
Big W - Australia
Catch - Australia
EB Games - Australia
Gamesmen - Australia
JB Hi-Fi - Australia
Target - Australia

New Zealand

EB Games - New Zealand
JB Hi-Fi - New Zealand
Mighty Ape - New Zealand
The Warehouse - New Zealand

Game specifications

Release date3/1/2020
GenreEducation
No. of playersUp to 2 players
Game file size370MB
PublisherNintendo
Supported languagesJapanese, English, French, German, Italian, Spanish, Dutch

Supported play modes

TV mode
Tabletop mode
Handheld mode

Software compatibility and play experience may differ on Nintendo Switch Lite. Additional accessories may be required (sold separately). See support for details.

This game supports the following features:

Notices

Internet connection required during online play. To use online services, you must create a Nintendo Account and accept the related agreement. The Nintendo Account Privacy Policy applies. Some online services may not be available in all countries. Online play requires paid online membership. Find out more about the paid membership subscription.

A paid membership to Nintendo Switch Online is required to use the Save Data Cloud. Find out more about the paid membership subscription.

Multiplayer requires one compatible controller per player. Additional controllers (sold separately) may be required.
This game features real newspaper articles by third parties, which mention real-world events, trivia and brands.
©2019 Tohoku University / Nintendo Co., Ltd.