Gunvein is a dynamic, aggression-based bullet hell shoot em up where you use lock on lasers, charged weapons, bombs & hypers to overwhelm the enemies before they overwhelm you.
Gunvein is an intense, dynamic bullet hell STG inspired by the arcade masterpieces of the 90' and 00'.
Screen domination is vital - use your lock ons & charged energy blasts to overwhelm enemies before they overwhelm you.
Aggressive play is rewarded with resources that can be used to temporarily power up your shot, or to unleash a devastating screen clearing Bomb. Use this to create destructive feedback loops!
Score isn't merely a number - the points you accrue come back to you as extra lives & currency for the game's shop system.
Features
•Arcade Mode
See how far you get on a single credit, save your best scores to the game's leaderboards.
•Standard Mode
A mode which provides a satisfying level of challenge for those who don’t seek out 1 credit clears or high scores. Balanced checkpoints & a shop system which makes sure that no restart is wasted. No practice modes required, learn by playing!
•Roguelike Arrange Mode
Test your reflexes & decision making in procedurally generated versions of the game’s 5 stages! Carefully designed to capture the intensity, smooth flow/pacing and encounter variety of hand crafted stages.
Classic - has you start with a weak ship that levels up as you kill enemies. Mix & match any of the game's abilities, and upgrade your ship's stats to your liking.
Minimal - lets you play through the entire game with one of the 3 main ships and get something closer to the game's arcade mode.
•Missions
A set of extra challenges & tutorials, from thorough tutorials that will teach you the basics of the genre, to boss rushes & score attack challenges.
•Local Leaderboards
•Convenient Practice Tools
Characters
Gunvein has 3 main characters, each one with their own unique playstyle.
[Type A | Bagon]
Riko uses the overwhelming speed and power of the Bagon ship to dance around shots and rhythmically destroy enemies. Has a cone lock-on which allows you to fire homing lasers, and a very powerful black hole bomb.
[Type B | Damul]
Damul's strength lies in its vast coverage, safety & efficiency. Enemies can be hit from anywhere on the screen, giving Miko full control over how much danger she is in. Has a full screen lock-on & a huge laser beam.
[Type C | Gunex]
Piloting a highly experimental ship Gunex, the young prodigy relies on planning ahead & prediction to set up bomb blasts that catch enemies by surprise. Uses charged bombs & a powered up version of Bagon's homing lasers.
Software description provided by the publisher.
ESRB rating
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TV
Tabletop
Handheld
Product information
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This game supports:Save Data Cloud
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