Technical data
Nintendo GameCube
MPU["Microprocessor"]
IBM Power PC "Gekko"
Manufacturing process
0.18 micron IBM Copper Wire Technology
Speed
485 MHz
CPU performance
1125 Dmips [Dhrystone 2.1]
Machine accuracy Integer / Floating point
32-Bit Integer & 64-Bit floating point
External bus
1.3 GB/Sec. Peak bandwidth [32-Bit address area, 64-Bit data bus, 162 MHz speed]
Internal cache
L1: Instruction 32 KB, Data 32 KB [8way] L2: 256 KB [2x]
System LSI
Custom ATI/Nintendo "Flipper"
Manufacturing process
0.18 micron NEC Embedded DRAM process
Speed
162 MHz
Framebuffer
approx. 2 MB Sustainable Latency : 6.2ns [1T-SRAM]
Texture memory
approx. 1 MB Sustainable Latency : 6.2ns [1T-SRAM]
Textures read bandwidth
10.4 GB/second [Peak]
Memory bandwidth
2.6 GB/Second [Peak]
Pixel depth
24 Bit colour, 24 Bit Z buffer
Image processing functions
Fogl, Subpixel Anti-Aliasing, 8 Hardware light sources, Alpha blending, Virtual Texture Design, Multitexturing, Bump-Mapping, Environment-Mapping, MIP-Mapping, Bilinear Filtering, Trilinear Filtering, Anisotropic Filtering, Hardware Texture Decompression in Real Time [S3TC], Decompression of the Display List in Real Time, HW 3-Line Deflickering Filter
Storage medium
Nintendo GameCube Disc: patented 1.5 GByte laser disc (diameter 80 mm)
Sound
Analogue
Dimensions
11.5 X 15 X 16 cm
Weight
2.6 kg
Power consumption
39 Watts
Colours
Black, Purple