Super Smash Bros. Ultimate Update Ver. 12.0.0 - Fighter Adjustments
Fighter | Move | Change |
Marth | Dash Attack | Increased power in the high-damage window. Extended launch distance in the high-damage window. Made it easier to hit in the high-damage window. |
Marth | Up Tilt Attack | Increased power in the high-damage window. Extended launch distance in the high-damage window. Made it easier to hit in the high-damage window. |
Marth | Down Tilt Attack | Made it easier to hit in the high-damage window. |
Young Link | Up Smash Attack | Made it easier to hit multiple times. |
Olimar | Side Smash Attack | Increased the amount of time hit detection lasts for the high-damage window. |
Rosalina & Luma | Side Special | Made it so Luma will be in front when using the move in reverse. |
Mii Brawler | Neutral Special 2 | Increased the attack range in the front. |
Mii Brawler | Side Special 1 | Increased power. Extended launch distance. |
Mii Brawler | Down Special 1 | Increased power against shields. Extended launch distance. |
Mii Swordfighter | Side Special 1 | Increased power. Extended launch distance. |
Mii Swordfighter | Up Special 1 | Increased power of the last hit. Extended launch distance of the last hit. |
Mii Swordfighter | Down Special 1 | Increased invincibility speed. Increased speed for the counter detection. Reduced vulnerability when the attack hits. |
Mii Swordfighter | Down Special 3 | Increased attack speed. |
Mii Gunner | Neutral Special 2 | Increased the amount of time for additional button inputs to continuously use attacks. |
Mii Gunner | Up Special 1 | Increased attack speed. |
Mii Gunner | Up Special 2 | Extended the invincibility time. |
Mii Gunner | Down Special 3 | Reduced vulnerability. |
Ryu | Neutral Special | Made it easier to hit multiple times when hitting an opponent on the ground with Shakunetsu Hadoken. |
Bayonetta | Flurry Attack to KO | Adjusted launch angle. Extended launch distance. |
Bayonetta | Down Smash Attack | Increased attack speed. |
Bayonetta | Down Special | Increased the amount of time the opponent gets slowed when used against a projectile. |
Banjo & Kazooie | Up Tilt Attack | Extended launch distance. |
Banjo & Kazooie | Side Smash Attack | Extended launch distance. |
Banjo & Kazooie | Back Air Attack | Adjusted launch angle and maintained launch distance. |
Min Min | Up Smash Attack | Decreased attack speed. Decreased the speed of the reflect detection. Shortened launch distance. |
Min Min | Up Special | Decreased the speed of the edge-grab range detection. |
Steve & Alex | Side Special | Adjusted the behavior to prevent certain situations where the opposing fighter would get hit by the minecart, become trapped, and then sometimes go through the landscape. |
Pyra | Neutral Attack 2 | Extended the amount of time opponents will be in the damage animation when hit with the tip of the attack. |
Pyra | Side Smash Attack | Reduced the detection for pushing opponents while charging. |
Mythra | Moving Air Dodge | Shortened invincibility time. |
Mythra | Neutral Attack 2 | Extended the amount of time opponents will be in the damage animation when hit with the tip of the attack. |
Mythra | Side Smash Attack | Reduced the detection for pushing opponents while charging. |
Mythra | Neutral Special | The launch distance of the last hit now changes depending on the opponent's weight. |