How to Update DAEMON X MACHINA
In this article, you'll learn how to apply the latest software update to DAEMON X MACHINA.
Note
- This update must be applied in order to use the game's online features.
- Save data will still be available for use after downloading the update.
- If the console is connected to the internet, the update will download and install automatically.
- Updating to the latest version will disable wireless multiplayer with players using an earlier version.
- You must have an active Nintendo Switch Online membership to play online.
On 1 December 2022, a new software update for DAEMON X MACHINA became available for download. Please take a moment to download and install this update while your Nintendo Switch console is connected to the internet.
Complete these steps
- Connect the Nintendo Switch console to the internet.
- Return to the HOME Menu and launch the game.
- The update will be downloaded and installed automatically.
- Once the update is installed, the newest version number will be displayed on the title screen.
Update history
- Ver. 1.4.2a (Released 1 December 2021)
- Ver. 1.4.2 (Released 10 December 2020)
- Ver. 1.4.1 (Released 12 November 2020)
- Ver. 1.4.0 (Released 5 November 2020)
- Ver. 1.1.2 (Released 6 November 2019)
- Ver. 1.1.1 (Released 10 October 2019)
- Ver. 1.1.0 (Released 10 October 2019)
- Ver. 1.0.1 (Released 13 September 2019)
Ver. 1.4.2a (Released 1 December 2022)
- Addressed an issue where cross save functionality would become unusable.
Ver. 1.4.2 (Released 10 December 2020)
- The following feature has been added.
- Cross save feature
Ver. 1.4.1 (Released 12 November 2020)
- Fixed a bug where the new mission "Destroy Eclipse RT: Ω" would not be added.
Ver. 1.4.0 (Released 5 November 2020)
- New stage “Destroy Eclipse RT: Ω” has been added
- New arsenal armor changer “Grosse Feier” has been added
- New outer outfit “GranDaemon” has been added
- New decals have been added
- New backgrounds for previewing have been added
Ver. 1.1.2 (Released 6 November 2019)
- Fixed an issue in the Arsenal speed calculation in which the unit would be faster than the actual parameters due to the weight of Body or Legs elements.
- Fixed issues in Online Play.
- Fixed several other issues.
Ver. 1.1.1 (Released 10 October 2019)
- Fixed an issue in which you wouldn't be able to save your data and the game would hang if you saved a damage log and your save data exceeded 4096KB.
- Fixed an issue in which, if you cancel your ready status the instant that you launch, your friends would be able to join with the other players in the room through your friend list.
- Fixed an issue in which client-side players would be unable to move if the host accessed an object immediately after disconnecting.
- Fixed an issue in multiplayer in which a player who was revived via a reboot would be unable to move if they let go of the button the instant that the reboot was completed.
- Fixed an issue in which Arc Gun attacks would fail if used while a shield was in use.
- Fixed an issue in multiplayer in which a player would be unable to enter an Arsenal immediately after rebooting.
- Fixed an issue in which certain attacks with the Mirage, such as Gaia Ray, wouldn't fire.
- Fixed an issue in which the game wouldn't transition to Snipe Mode if the player had sniper rifles equipped on both arms and was holding a car.
- Fixed an issue in which damage would occasionally not be counted from attacking the wings of Nightmare with melee weapons if the weak spots on the wings were not exposed.
- Fixed an issue in which a client-side player would hang if their internet connection was interrupted when the countdown was at 1 second.
- Fixed an issue in which the connection to other players would frequently drop after clearing a mission in an online Co-op Play room.
- Fixed an issue in which you would hang if you tried to join a friend's lobby immediately after losing your internet connection.
- Fixed an issue that would cause several other problems such as the camera remaining pulled back when an arm was destroyed in the process of a punch attack.
- Fixed an issue in which you couldn't skip equipment acquisition time after having cleared a mission by yourself in Co-op Play.
- Fixed an issue in which you couldn't land an attack with melee weapons on the weak point of Gunfort's Laser Cannon.
- Fixed an issue in which you were able to swap Femto Armaments while the Assault Shift gauge was being consumed.
- Fixed an issue in which the purchase prices of several boss weapons were inconsistent.
- Fixed an issue in which the camera would exhibit unintended behaviour if the gyro sensor sensitivity was greater than 0 and you returned to the game from the HOME Menu.
- Fixed an issue which caused a lot of slowdown in Snatcher battles in Co-op Play.
- Fixed an issue that would cause multiple effects when the area-over countdown wouldn't stop and reached 0 if you died outside of the yellow area.
- Fixed an issue in which all players would hang if the host chose to exit the battle while a client-side player temporarily lost their connection.
- Fixed an issue in which Bolt would not call drones in its second form.
- Fixed an issue in which, when returning from outside of the yellow boundary to inside it, the area-over countdown would continue even when you were unable to move if you crossed the yellow boundary while pushing through the height limit.
- Fixed an issue in the multiplayer Co-op Play mission "Destroy Gunfort RT: α", in which nothing would happen when Nightmare called supporting AI.
- Fixed an issue in Co-op Play in which Skip only functioned on the guest side if you transitioned to single player due to an interrupted connection during the equipment acquisition time.
- Fixed an issue in Co-op Play in which the fact that you left the battle wouldn't be displayed in the chat log on the guest-side screen when you disconnect.
- Fixed an issue in the Offer Mission "Outer Compatibility Test" in which a forced reshuffling wouldn't occur if you hadn't crossed the blue boundary the third time you failed.
- Fixed an issue in multiplayer in which Outer Traps and Grenades would be fully replenished if a guest got into and out of an Arsenal.
- Fixed an issue in which, after you used some ammunition and acquired an additional magazine during a mission and then obtained more of the same type of ammunition in a drop item, it wouldn't fill up your additional magazine. Also fixed an issue in which an unintended amount of ammunition would be recovered if you acquired ammunition through a drop item OR you acquired an additional magazine for a weapon that uses bullets based on the number of seconds you used a weapon like Laser Cannon.
- Fixed an issue when playing multiplayer as a guest in which the people you're playing with wouldn't be displayed in the Nintendo Switch console's "List of Users You've Played With" section.
- Fixed an issue in which you needed to clear 41 missions despite the text saying "Reward: Completed 40 Missions" when obtaining the title "Breaker".
- Fixed an issue in Co-op Play in which the same room would be displayed several times.
- Fixed an issue in which two players repeatedly getting into and out of each others' Arsenals and rearranging equipment positions would cause problems like ammunition amounts being incorrect or weapons disappearing.
- Fixed an issue in which the "HAW-RF00 Rumble Order" information would not be displayed in the friend list profile and play log.
- Fixed an issue in online Co-op Play in which you wouldn't be able to resume battling if the equipment acquisition time started while battling was disabled.
- Fixed an issue in online Co-op Play in which VP, parts, and ammunition wouldn't recover if you were out of your Arsenal when the equipment acquisition time began.
- Raised the max setting for gyro and camera sensitivity.
- Fixed an issue in which gyro control was enabled in the hangar.
Ver. 1.1.0 (Released 10 October 2019)
Update data for a Wi-Fi battle mode addition will be distributed today. By downloading the (free) update data, a battle mode will be added where people can bring their own Arsenal and enjoy battling others using local communication or online play.
- Mode Description
- Battle Mode has two options: "1 vs. 1", in which you can play intense one-on-one battles, and "2 vs. 2", in which two-on-two tag matches can be enjoyed.
- You can also search for a friend from the friend list and move into a room.
- Battle Rules
- Battle Rules come in two variations: Ranking Match Play, which is online play where people vie for high rankings under a standard set of rules, and Custom Match Play, in which you can enjoy setting your own rules.
- Duel
- In Co-op Play using online play, you can challenge someone to a duel by attacking them before you return to Home Base after you complete a mission.
- The duel starts when the player who received the challenge returns an attack. Up to 4 players can enjoy the battle.
Ver. 1.0.1 (Released 13 September 2019)
- Cooperative Mode
- Take on giant bosses with up to four players!
- Play with up to four players locally (one player per Nintendo Switch console), or team up and play online via the internet.
- Work together with your friends to take down giant bosses in your customised Arsenal.
- This mode features an exclusive stage separate from the story mode, where you can also play alone or with human or CPU players to complete your four-player party.