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This time, we’ll be explaining how to choose the right gear in Splatoon 3. This article is recommended for those who have not yet played the game or those who have played it but don’t know how to choose the right gear.
We’ll also be explaining how to get gear using amiibo figures, so stay tuned.
If you need help choosing a weapon, please refer to our previous article previous article for some handy tips.
*Information is as of April 1st, 2024. Please note that in-game features may be adjusted in future updates.
Gear refers to the clothing for Inklings and Octolings in the Splatoon series.
There’s a wide variety of headgear, clothes, and shoes to choose from, so mix and match for a stylish look that’s all your own!
Gear has abilities used for battles.
These abilities can do things, such as improve weapons or enhance player movement.
There are two kinds of gear abilities: Primary Gear Abilities, that come with the gear, and Secondary Gear Abilities, that can be added on later. Each gear has slots: one for Primary Gear Abilities, and up to three for Secondary Gear Abilities.
The number of Secondary Gear Ability slots will increase along with Star Power.
Star Power can be raised by the clerk when the same gear is being sold or by asking Murch in the city.
Use the gear in battles to accumulate XP. Once full, you will get a random Secondary Gear Ability in an empty slot.
Drinks from the concession stand in the lobby not only give your gear more XP but boost the odds of attaining specific gear powers. Drinks can be ordered in the Lobby with a Drink Ticket.
We’ll now introduce some abilities that allow you to get more use from your main weapon, sub weapon and special weapon.
Equip an Ink Saver (Main) to reduce main weapon ink consumption and reduce the risk of running out of ink.
Equip an Ink Saver (Sub) to reduce sub weapon ink consumption and get more usage out of your sub weapon.
For example, if you use it with a Splattershot Jr., you will be able to throw multiple Splat Bombs.
You can also use the Splat Bomb before using your main weapon to take down the opponent, or for inking the area.
Special Charge Up is an ability that charges up Points for Special quicker than usual, allowing you to use your special weapon sooner.
Here, we’ll introduce a few abilities that enhance player movement and mobility.
Swim Speed Up is an ability that boosts your swimming speed.
It allows for faster movement speed, making it a perfect match for weapons with high mobility.
For example, using Swim Speed Up with a Sploosh-o-matic will allow you to attack opponents from behind quickly.
Ninja Squid is a Primary Gear Ability exclusive to clothes.
It stops ink from splashing as you swim, giving you ninja-like stealth. You can approach your opponent without them being any the wiser.
This is good for sneaking into the opponents’ territory or preparing an ambush and is especially recommended for use with the short-ranged Splat Roller or Octobrush.
Stealth Jump is a Primary Gear Ability exclusive to shoes.
Opponents at a distance will be unable to see the marker from your Super Jump, making it easier to land without being spotted.
By loading in a Splatoon series amiibo figure, you can obtain exclusive special gear.
For example, the Deep Cut Set amiibo figures will allow you to dress up as Shiver, Frye, and Big Man with your family and friends and pretend to be Deep Cut.
In this article, we learned how to choose gear and how to get gear using amiibo figures in Splatoon 3.
Next time, we'll learn about the ins and outs of playing online. We hope to see you there!
*This game contains certain modes and features that require internet access and an active Nintendo Switch Online membership (sold separately) to play.