Greetings, and thank you for stopping by! This is the editorial team of "GameWith," a Japanese game information website.
This time, we’ll be explaining how to play online in Splatoon 3 for Nintendo Switch. This is recommended for those who have not yet played the game or who have played but want to know more about the ins and outs of playing online.
If you need help choosing a weapon, please refer to our first article. For choosing gear, please refer to our second article for some handy tips.
*Information is as of April 1st, 2024. (Barring Splatfest Battle images). Please note that in-game features may be adjusted in future updates.
*Online play requires a paid membership to the Nintendo Switch Online service.
Splatoon 3 features eight modes for online play that allows you to compete or cooperate with other players. Each mode has different rules.
Mode/Rules | Turf War | Splat Zones | Tower Control | Rainmaker | Clam Blitz | Special Rules |
---|---|---|---|---|---|---|
Regular Battle | ◯ | |||||
Anarchy Battle | ◯ | ◯ | ◯ | ◯ | ||
X Battle | ◯ | ◯ | ◯ | ◯ | ||
Challenge | ◯ | ◯ | ◯ | ◯ | ◯ | |
Splatfest Battle | ◯ | ◯ | ||||
Private Battle | ◯ | ◯ | ◯ | ◯ | ◯ | |
Salmon Run | ◯ | |||||
Tableturf | Battle◯ |
*You can use the Pool function for modes such as Regular Battle and Anarchy Battle, and play only with others who know the password to the Pool.
In Regular Battle, players split into teams of four and engage in a Turf War where the team that covers the most area ("turf") in ink wins.
Participate in Regular Battles to receive XP. Accumulate enough, and your level will increase. As your level increases, you will unlock additional game modes, weapons, and gear in the shops.
Players can enjoy four unique rulesets in Anarchy Battle. They are: Splat Zones, Tower Control, Rainmaker, and Clam Blitz. The available rulesets change every two hours.
*Anarchy Battle is unlocked at player level 10.
In Anarchy Battles, a player’s ability is represented by rank. A player’s rank will increase once they accumulate the required Rank Points from battles. Certain ranks will require winning three Rank-Up Battles before ranking up.
Anarchy Battles are divided into Open, which can be challenged alone or with friends, and Series, which can only be challenged alone.
In Open, every battle will raise or lower your Rank Points.
In Series, you pay a challenge fee in Rank Points to start. Once you reach either 5 wins or 3 losses, you obtain Rank Points based on your results.
Only players who have reached rank S+0 can participate in X Battles. Rather than Rank Points, players fight for X Power, which is calculated per rule set, and aim for the top.
Challenge is a limited-time mode. It features unique rules different from the usual Regular and Anarchy Battles. Players compete for Challenge Power, which changes based on wins and losses.
Challenges with various rules are held on a regular basis. The following are some past examples.
Challenge Name | Challenge Contents |
---|---|
Duel of Dynamic Duos | A 2-vs-2 Tower Control battle |
Foggy Notion | Fight on a foggy stage |
Oh My Gush | Fight on a stage where gushers appear and shoot out ink when shot at |
The Sheldon Sampler Challenge | Players are given a random weapon at the start of the game |
Dualies at Ten Paces | Can only use Dualie weapon type |
Full Stream Ahead | Can only use Roller and Brush weapon types | Vastly increases Moving Ink Speed
The schedule for Challenges can be found in the stages section of the game.
Splatfest Battles are special Turf War battles held during a limited-time festival event called Splatfest, which takes place several times a year.
In Splatfests, three teams will face off and compete for points during the duration of the event. Each player votes for one of three teams. They will be assigned to the team whose option they voted for.
There are two phases: the preparatory Sneak Peek, and the Splatfest Main Event.
In the Sneak Peek, play Regular Battles or Anarchy Battles to raise your Catalog level to obtain Conch shells. During the Splatfest Main Event, you play in Splatfest Battles and accumulate points based on your results.
The winning team will be decided based on their performance during the Splatfest Main Event and the number of Conch shells accumulated during the Sneak Peek etc.
You can also obtain Super Sea Snails from Splatfests, which can increase the Star Power of your gear. The winning team will obtain a few more Super Sea Snails than the losing ones.
During Splatfest Battles, you can use a special item called a Fizzbang. You get them when the battle starts, when you respawn, or splat an opponent etc. You can throw them with the A Button or L Button.
A Halftime Report begins 24 hours after the start of the Splatfest. After that, Tricolor Turf Wars (Tricolor Battles) will be available. In Tricolor Turf Wars, you will play a 3-way Turf War consisting of a 4-player defending team, and 2-player attacking teams.
Private Battles allow for friends to freely set the rules and stage before battling. You can play 4-vs-4, or with fewer players.
You can go for a stroll around the stage in Recon mode and even take a group photo with your friends!
In Salmon Run, you team up with 3 other players to take on the Salmonids and collect Golden Eggs. You can team up with players online, or with friends.
Salmon Run is divided into three waves, and if you reach the quota for each wave, the run will be a success.You will be rewarded with Grizzco Points, which can be traded in for rewards.
After finishing the third wave, a King Salmonid can sometimes appear. You will be rewarded with gold, silver, and bronze fish scales. These can be exchanged for rare items.
In Tableturf Battles, you play a 1-vs-1 card battle. Create a deck and try to conquer your opponents’ territory.
Both players will take turns to play cards and ink spaces on the board to make it their territory. Whoever has inked more spaces by the end will be the winner.
Cards can be obtained from Card Packs. Card packs can be obtained from the Shell-Out Machine in the lobby, or from increasing your Catalog Level.
Obtain points through battling, and level up your rank once you accumulate enough. When your rank increases, you receive rewards such as Card Packs and will be able to challenge additional Tableturf Battlers.
We’ll now introduce the five different rulesets and some corresponding tips for the following battle modes: Turf War, Splat Zones, Tower Control, Rainmaker, and Clam Blitz.
The key to Turf War is to take back territory the opponent has inked. Not only does this expand your own turf, but it also narrows the opponents’ turf, and helps turn the tide of battle in your favor.
It's difficult for opponents to spread ink around your spawn point. We recommend that someone ink this area at the start, as it’ll make it easier to focus on the frontline until the end.
In Splat Zones, you fight for control of the Splat Zone, which is an area at the center of the stage. You control it by covering the majority of the area in your team’s ink. Maintaining control of the Splat Zone will decrease the countdown clock. Whichever team lowers the countdown clock the most wins.
It's easier to control the Splat Zone if you split up into two groups. For example, the one who secures the Splat Zone should have a good weapon for covering the area in ink, while the one who keeps the opposing team at bay should have a weapon suited for battling opponents.
In Tower Control, players will ride the tower placed within the stage, which then moves towards the goal in the opponents’ territory. Whichever team gets their tower to the goal first wins.
The player riding the tower is more likely to be targeted. Those not on the tower should move ahead to where the opponents are and prevent them from approaching it.
It's also better to have someone with a long-range weapon ride the tower, as they can prevent opponents from approaching from a distance.
In Rainmaker mode, the team that carries the titular Rainmaker weapon, located in the center of the stage, into the goal in the opponents’ territory wins.
The Rainmaker is protected by a Rainmaker Shield. You must pop the shield to carry the Rainmaker. When you pick up the Rainmaker, you'll lose access to your weapon. Instead, you'll gain access to the Rainmaker’s powerful shots.
When the Rainmaker Shield is popped, a burst of ink is spread around it, making it easier for the team that popped it to carry the Rainmaker. Pop the shield as soon as you can to gain the upper hand.
In Clam Blitz, players scour the stage for clams. Whichever team throws the most clams into the opponents’ basket wins.
The basket is protected by a Clam Barrier, which can be broken with a Power Clam.
Collect 8 clams to form a Power Clam. However, once you have a Power Clam, your opponents can see your position, making you an easy target. You can use this to your advantage by purposefully drawing attention to yourself, or carefully timing when to make the Power Clam.
For example, if your allies have lots of clams, you can use this to draw attention away from them. Defeat opponents and make an ink path to the goal to help them break the barrier.
Meanwhile, if the opponent has a lot of clams, they are more likely to break your barrier. It is important to keep them away from the goal by inking the goal area to strengthen your defenses.
In this article, we explained the ins and outs of playing online in Splatoon 3.
Play through the different online modes and find which ones you enjoy most.
Next time, we'll be going over tips for improving in battle. We look forward to seeing you in the next article!
*This game contains certain modes and features that require internet access and an active Nintendo Switch Online membership (sold separately) to play.