FAST Racing NEO

System: Wii U Release date: 10/12/2015

Important information

As of 27/03/2023, it will no longer be possible to make purchases in Nintendo eShop for Wii U and the Nintendo 3DS family of systems.

Race through a futuristic sci-fi world at incredible speeds in FAST Racing NEO for Nintendo eShop on Wii U.

Jump into the driver’s seat of an assortment of anti-gravity vehicles, then put them through their paces in high octane competitions at 60 frames per second. Try to become a legend by besting all three of FAST Racing NEO’s leagues, each of which ramps up the competition…and the speed!

Tear through winding, twisting tracks that showcase stunning locales and realistic weather conditions. Skid along the ice as your cockpit view is buffeted by heavy snowstorms, weave between skyscrapers in a rainy high-tech metropolis, and watch out for sandstorms that can blow you off course!

Use either motion or traditional controls to steer around tight corners, weave around obstacles and soar over hazardous jumps. By changing your ship’s phase you’ll change its colour which, when matched with the coloured boost panels on the ground, gives you a quick burst of speed! You can even race on the Wii U GamePad screen with off-TV play.

Racers can find even more competition waiting for them in FAST Racing NEO’s multiplayer modes: take on up to seven other players online*, compete locally with three other players in split-screen local multiplayer**, and pit your best lap times against an online leaderboard.

NEO Future Pack


Shift things up a gear with the NEO Future Pack, purchasable add-on content now available from Nintendo eShop on Wii U*. The NEO Future Pack adds eight blistering courses, 10 brand-new vehicle profiles and two challenging cups for pilots to test their mettle against. Dodge solar flares, dive through urban canyons and battle giant turbines to stay on target for the finish line.

Think you can handle speeds like this? Find out in FAST Racing NEO, an adrenaline-pumping arcade racer for Wii U.

  • Race anti-gravity vehicles in this lightning-fast arcade racer
  • Zoom through tracks set in canyons, alpine peaks, oceans, futuristic cities and more
  • Master the art of boosting and phase switching to stay ahead of the competition
  • Go head-to-head in online multiplayer for up to eight players*
  • Compete on the couch in four-player split-screen local multiplayer**

*The registration of Nintendo Network ID and acceptance of the network related terms and privacy policies required.

**Additional accessories required for multiplayer mode, sold separately.

Prepare your desktop for speed with some FAST Racing NEO wallpapers by clicking on the image below.

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Nintendo eShop Selects

This game is now available in stores as part of the Nintendo eShop Selects range. This packaged version includes FAST Racing NEO on a Wii U Game Disc, plus the add-on content NEO Future Pack, which features additional vehicles, courses and more.

Find out more about Nintendo Selects on Wii U, Nintendo 3DS family systems and Wii.

Please check with your local retailer for information on current availability.

This description was provided by the publisher.


What you need to know

This content is sold by Nintendo of Europe SE. The payment will be made with Nintendo eShop funds usable through the Nintendo Account used to complete the purchase.

This content is sold by Nintendo of Europe SE, payable with Nintendo eShop funds usable through your Nintendo Account. The Nintendo Account Agreement applies to the purchase of this content.

This content may be purchased by users who have registered a Nintendo Account and accepted the respective legal terms.

This content may be purchased by users who have registered a Nintendo Account and accepted the respective legal terms.

The details of this offer apply to users who sign in with a Nintendo Account with the country setting corresponding to the country setting of this website. If the country setting of a Nintendo Account is different, the details of this offer may be adjusted (for example, the price will be displayed in the respective local currency).

After your payment has been processed, the content will be downloaded to the applicable system linked to your Nintendo Account. This system must be updated to the latest system software and connected to the internet with automatic downloads enabled, and it must have enough storage to complete the download. Depending on the hardware model you own and your use of it, an additional storage device may be required to download content from Nintendo eShop. Please visit our Support section for more information.

In the case of games that use cloud streaming technology, a free launcher application or demo can be downloaded.

Please make sure you have enough storage to complete the download.

After your payment has been processed, the content will be downloaded to the applicable system linked to your Nintendo Account. This system must be updated to the latest system software and connected to the internet with automatic downloads enabled, and it must have enough storage to complete the download. Depending on the hardware model you own and your use of it, an additional storage device may be required to download content from Nintendo eShop. Please visit our Support section for more information.

In the case of games that use cloud streaming technology, a free launcher application or demo can be downloaded.

Please make sure you have enough storage to complete the download.

The details of the offer are displayed based on the country settings of your Nintendo Account.

The Nintendo Account Agreement applies to the purchase of this content.

The use of an unauthorised device or software that enables technical modification of the Nintendo console or software may render this game unplayable.

This product contains technological protection measures.

Content not playable before the release date: {{releaseDate}} . For pre-orders, payments will be taken automatically starting from 7 days before the release date. If you pre-order less than 7 days before the release date, payment will be taken immediately upon purchase.

Interview

Nintendo of Europe: Thanks for joining us today! For the people at home, please introduce yourself and your role on FAST Racing NEO.

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Martin Sauter: I’m Martin Sauter, the art director from Shin’en and I'm responsible for visuals in FAST Racing NEO.

NoE: Fantastic! So, what’s FAST Racing NEO all about?

MS: FAST Racing NEO is a science fiction racing game that’s about…fast racing!

(all laugh)

MS: It’s fast! It’s 60 frames per second. We push the Wii U technically to its limits. That’s something that’s been important to our company for a long time.

On the content side, we’ve included a lot of different game modes to make the game big and to give everybody the chance to enjoy the game. We have a single-player campaign with 16 tracks. We have online gaming where you can play online worldwide whenever you want. We also have local split-screen multiplayer for between 2-4 players.

Although FAST Racing NEO is only releasing on the Nintendo eShop, we developed this game like a full retail game. We’ve been working on it for nearly three years and put a lot of resources into its development.

NoE: How many people can play online together?

MS: Right now, eight, but it’s not finalised yet.

NoE: What sets FAST Racing NEO apart from other science fiction racers available?

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MS: Our game is all about speed mixed with unique gameplay mechanics. We really wanted to nail that, to make players feel the fastness of the game, and I think that worked out really well.

We also have a switch mechanic, where you can change between two different phases, or colours, and this will affect the way your vehicle behaves on the track.

NoE: Can you explain a little more about the phase-shifting dynamic? You can play it as a normal racer but you can get a little extra boost from the phase-shifting, right?

MS: That’s right. It's hard to master the tracks without switching the phase at the right moment, because you’d get slowed down, or you wouldn’t be fast enough to finish in the top three.

NoE: There’s a kind of rhythm to it then?

MS: Yeah, there’s a little bit of a rhythm to it. When you play for a short time it becomes second nature and you can start looking for new opportunities to use this mechanic to improve your race times.

We also have orbs scattered along the track that give you boost power, which you can trigger at any time. It’s totally separate from phase-switching. In combination with those speed-ups and boosts you get this great feeling of speed. Sometimes you say “Oh this is too fast!” but it’s not – you can do it!

NoE: So you’re racing, you’re reacting to the curves and colours of the tracks, and you’re also collecting orbs. There’s a lot to get stuck into!

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MS: Actually, you can decide what’s more important to you. You could avoid speed pads and concentrate on boosting. We have a couple of sections where we divide a track, and on one side we have the boost pads and orbs on the other. You’ll have to find out what’s better for you.

We tried to create something special for Nintendo eShop, like nothing you've played before! We’ve put all of these layers and little secrets together to give FAST Racing NEO lots of replay value.

Whenever we create a track, we want exciting stuff to happen. We tried a lot of things. For example somebody in the office asked, “Why not put a giant mech spider into the track?” So we tried it and it worked great. It felt like in a movie. So we added those moments throughout the 16 tracks to give players these spectacular and thrilling events to enjoy during each race. I don’t want to spoil too much, but hopefully people will say while playing, “What was that cool thing there!?”

NoE: You wanted the feeling that something is going on in the background?

MS: Yeah, it should feel like a real world and not just like a plain racing track. Each track is very unique and there is crazy stuff happening.

NoE: We’ll have to look out for that!

MS: Another example of this is the space station track. All of a sudden the track ends and you start floating in space. Then asteroids appear in front of you! If you’re smart you might think, “Let’s try to boost through them!” Those are the moments that separate FAST Racing NEO from the other sci-fi racers. We tried to have different layers of excitement and gameplay to make it something special.

But in its core, it’s of course still fast sci-fi racing, but with an extra portion of thrilling moments.

NoE: You’ve already mentioned some of the different tracks, of which there will be a large variety. What locations can people look forward to?

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MS: From the beginning, our goal was that every track has to be different in look and feeling. We go to space, into the clouds, we’ve got lava, deserts, canyons, abandoned mines, jungles and so on.

NoE: So you tried to include all the sci-fi landscapes you could think of?

MS: Yeah, but we still tried to keep things somehow 'real'. In our opinion, good science fiction comes with things you still understand, and if you go too crazy you lose a sense of scale and speed. It’s still insane, but reasonable too. We’ve also got different weather settings, like snow or rain with raindrops on your screen and on the track. We’ve got asteroids flying into your track in the space level. Or in the mine track, where you go deep down, there are big boulders crashing after you.

NoE: So what about the difficulty level? Will new racing players enjoy this as much as experienced players?

MS: It's very easy to pick up, but there is a lot to explore in the handling of the different vehicles. Especially things like strafing and sliding will allow you to master the later parts of the game better. More experienced players will really get to grips with the subtleties of the controls.

NoE: Sounds like there’s something for everybody! What can you tell us about Hero mode?

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MS: Hero mode is for the experienced players that are looking for tough challenges. We changed some of the rules: your shield energy is now also your boost energy, so you should avoid bumping into walls and other drivers too often. Also, the tracks are altered in this mode. Ultimately, you must become number one in a race to master this challenge.

NoE: You’ve talked about online, what kind of options are there for local multiplayer?

MS: You can setup you own game, number of laps, how many players and if CPU drivers should race along human players. You can also decide in which cup and what speed class you want to race in.

NoE: A lot of people like to play split-screen, but it’s not a very common feature in racing games.

MS: Right, it’s not common anymore and for us, as “old school” gamers, this was very important. You can also play with all controllers available: I personally prefer the Wii U Pro Controller because it’s a little lighter. You also can play off-screen with the Wii U GamePad, if someone else is occupying the TV. You can also play with Wii Remote and Nunchuk. You can even play with the Wii Wheel or Wii Remote. This way everyone can play the game the way they like best.

NoE: Does FAST Racing NEO support motion controls?

MS: Yes, with the Wii Remote.

NoE: Before we wrap up, are there any Easter eggs or references to games you’ve worked on?

MS: But if I tell you then they won’t be Easter eggs any more!

(all laugh)

NoE: Can you give us a hint?

MS: For instance, you will see things from our older games…

NoE: Is this considered the second game in the FAST series? What feedback have you received about FAST Racing NEO so far?

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MS: We see FAST Racing NEO as a complete new game. We had a fresh start and therefore almost everything changed. We didn't think too much about the previous WiiWare game during development. For FAST Racing NEO, we made sure that the driving experience is super fun, right from the start. And I'm happy to say we got approval for that from players that tested the game at E3, gamescom and PAX.

NoE: You talked about making a full game but you’re a small team. How do you split up the work? Does everyone wear lots of hats?

MS: We learned what steps are necessary to take a game from the concept phase to release. We have our own engine so when we add or adjust something, we don’t have to wait for somebody else.

And everybody needs to be able to do different parts of the development pipeline and needs to understand the steps necessary for the development of games. I also can do some level design, but so can our programmer. Our programmer also does music... As an artist, I also need knowledge how things work in our engine to optimise the workflow. I think the key is to optimise the processes of game development.

If you’re just a few guys, you have to know each other and your tools very well, and our team background goes back to the Game Boy Color era together with Nintendo.

NoE: And now here you are!

MS: Thank you very much! (laughs)

NoE: Is there anything else you’d like to tell the readers at home?

MS: We are super excited that FAST Racing NEO will be on Nintendo eShop in just a few months. Give it a try!

NoE: It sounds like a lot of love has gone into this game.

MS: We love Nintendo games and try to put the same love into our own games!

NoE: Thanks very much for talking to us today!

Categories

Racing, Arcade

Multiplayer mode

Simultaneous

Players

1 - 8

Publisher

Shin'en Multimedia

Developer

Shin'en Multimedia

Age rating

TBD

Wii U

System

Wii U (European version)

Release date

30/09/2016

Age rating

TBD

Compatible controllers

  • Wii Classic Controller +
  • Wii Remote,
  • Nunchuk +
  • Wii Remote,
  • Wii U Pro Controller,
  • Wii U GamePad,
  • Wii Remote & Wii Remote Plus

Languages

English, German, French, Spanish, Italian

Wii U download software

System

Wii U (European version)

Release date

10/12/2015

Age rating

TBD

Compatible controllers

  • Wii Classic Controller +
  • Wii Remote,
  • Nunchuk +
  • Wii Remote,
  • Wii U Pro Controller,
  • Wii U GamePad,
  • Wii Remote & Wii Remote Plus

Languages

English, Spanish, French, German, Italian

Download size

1221,00 MB