5. An RPG Made by Craftsmen

Iwata:

At the end of this long road, Mario & Luigi: Dream Team Bros. is complete. Here at the end, please say a word to those players who have played past games in the series, as well as to those who haven’t. Shall we start with Kubota-san?

Kubota:

First, to those who have played past games, a lot of characters who appeared earlier in the series show up, so please look forward to that. To those playing for the first time, I would say don’t be prejudiced because you don’t think you’re good at RPGs. It’s a fun game with action and drama, so I hope you’ll enjoy it.

Iwata:

There are people who like RPGs because if you keep playing, you’re sure to move forward, and there are people who don’t like them because they don’t know what they should do. If you could talk about the mix of RPG and action elements, I think it may be meaningful to new players.

Kubota:

I suppose so. Simply put, we took the best of both. It’s a game with a good balance of the good parts of both RPGs and action games. At the same time, it’s precisely adjusted to not be too difficult or too easy, so it’s a game open to a broad variety of players.

Iwata Asks
Iwata:

I see. Next is Sano-san.

Sano:

To those who have experienced the series so far, I think that as the series progresses, it’s inevitable that some of the parts you liked from previous games will fade away or be taken in different directions. I once played the first game as a gamer, too, and the cuteness of the characters, the way the action has a certain spice to it, and the way the drama can make you laugh or cry is all there – even more so than before. So if some are worried about what might have changed with the shift to 3D, I think you can play this game without worrying about that.

Iwata:

I see.

Sano:

New players who haven’t played the previous games can feel at ease playing it as something completely different.

Iwata:

Mario & Luigi: Dream Team is the fourth game, but this series doesn’t ask that you play the previous games. You don’t need any knowledge at all. It feels like you purposely make them that way.

Sano:

That’s right. And it’s an RPG, so there’s a lot of support in there for people who aren’t great at action games.

Iwata:

After all, you offered yourself up to embarrassment by playing it in front of everyone in order to have it adjusted. (laughs)

Sano:

That’s right! (laughs) Usually in RPGs, you get experience points within the game, but in Mario & Luigi, when you use the support features, you gradually learn how to clear it on your own without using the support and you can experience a feeling like your own real experience points increasing. So don’t be hesitant. Challenge yourself!

Iwata Asks
Iwata:

All right. Maekawa-san?

Maekawa:

This is for those who have played the series so far. There has been a connection throughout the series in the characters, and there are always new forms of gameplay each time.

Iwata:

It’s a series, but a different game each time. It’s made so no one can say, “I don’t know this, so I can’t play it.”

Maekawa:

Right. This time has new challenges like masses of Luiginoids and the Dream world-Real Word duality, so it’s sure to surprise. The volume has increased a lot, and content-wise, it’s packed full. It took time, but everyone on the staff worked as hard as they could in spending lots of time putting in dot after dot for the pixel art.

Iwata:

That attention to every last dot is a lot like your overall method. Mario & Luigi: Dream Team Bros. is indeed a gift from craftsmen.

Maekawa:

Yes. That way of making the games is a kind of thread from which the series has never deviated, so fans have no need to worry. As for my message to beginners, when I first became involved with the series way back when, a commercial that aired in Japan at the time had a catchphrase recommending it to people who haven’t played RPGs and to those who have played RPGs through and through. That is exactly what has been passed down without interruption in the Mario & Luigi games.

Iwata:

I see.

Maekawa:

Even if you haven’t played the series so far, in roughly the first five minutes of the game, it thoroughly explains in an easy-to-understand way how you should play. We’re careful in making the games so you don’t feel lost, so please pick it up and play it. Some parts are challenging, but I think you can fully enjoy them.

Iwata Asks
Iwata:

All right. Last is Otani-san. But it’s hard to go after everyone else! (laughs)

Otani:

Everybody already said so much! (laughs) Among those who have played the series, some may be reluctant to accept any change. This time, the backgrounds are 3D, and the style of the graphics is different, so some may think, “Has it changed?” But don’t worry. It is beyond a doubt a Mario & Luigi game, but with a fresh round of fun. I hope people will approach it like the same Mario & Luigi as before.

Iwata:

I see.

Otani:

The highlights of the game are the swarms of Luiginoids and messing around with Luigi as he sleeps, so I hope people will experience a whole new kind of fun. As for those who haven’t played the series so far, something we haven’t talked much about is how you can laugh at this game. There are a lot of silly jokes in it (laughs), but there are lots of places where the text or the characters’ reactions will make you laugh. I don’t think many games can make you smile this much as you play, so I hope people will experience the fun of this game.

Iwata Asks
Iwata:

How about you, Izuno-san?

Izuno:

If I may add to that comment just now, AlphaDream’s greatest characteristic is that while they are a group of craftsmen who tackle their work extremely seriously, what they produce is an extremely comical and a fun to play game. There may be something of a Kansai vibe (slapstick and light-heartedly comical) to it! (laughs) In short, it’s a fun game, so I can recommend it to anyone.

Iwata Asks
Iwata:

Mario & Luigi: Dream Team Bros. is a fun game hand-made by a group of craftsmen. It took more than three years painstakingly assembling it, but I think that comes across. You all put in a lot of effort over such a long time. Thank you.

Iwata Asks
Everyone:

Thank you!