4. Making the Fishing Game

Iwata:

Morita-san, may I ask you about the fishing game?

Morita:

Huh? Is it alright if I go first?

Iwata:

Miyanaga-san, I’ll ask about the stages later.

Miyanaga:

Okay.

Morita:

Let’s see, where should I begin?

Iwata:

The Fishing Pond in Ocarina of Time is so complete that it’s practically a whole fishing video game. That is a part of the Zelda tradition that continues to this day. How did you come to make something on such an impressive scale?

Morita:

The Water Temple is in Lake Hylia. Aonuma-san designed that dungeon. The boss that appears there is Morpha. Just when I was making that, there was a landform like a pool.

Iwata Asks
Iwata:

Morpha rises up out of the pool and fights Link.

Morita:

Right. When I was making that boss, I casually...

Iwata:

“Casually”? (laughs) I doubt you had that kind of time!

Morita:

But for some reason I did. (laughs)

Everyone:

(laughs)

Morita:

I just happened to have a model of a fish, so...

Iwata:

You “just happened” to have it? (laughs)

Morita:

Yes! (laughs) A model of a fish for putting in an empty bottle. I borrowed that and had it swim in the pool in the dungeon, and when I saw it swimming around, I thought, “Oh! I can go fishing!”

Iwata:

What did you do for a fishing pole?

Morita:

I took the model for something and made it a cylinder, and then... (gestures as if casting a fishing pole)

Haruhana:

You used the motion for Link swinging his sword.

Morita:

Yep. But at that time, it was just for my own enjoyment. You know, for when I needed to take a breather.

Iwata:

How long did it take before the other project members discovered this?

Morita:

Hmm, not long.

Aonuma:

At first, I didn’t have any idea he was doing that.

Morita:

Oh, that’s right. Aonuma-san came over and I thought, “Uh-oh!” and immediately closed the screen.

Everyone:

(laughs)

Aonuma:

Well, you were supposed to be making a boss!

Iwata:

We had pushed back the project several times, so making a boss was pressing business. You should have been doing that! (laughs)

Morita:

Nonetheless, for some reason, it just kept coming together and...

Iwata:

“For some reason”?! Yes, because you were pouring your energy into it! (laughs) Is it really that easy to make a fishing game?

Morita:

Yes. I didn’t have to put much effort into it.

Aonuma:

Really...?

Morita:

No, it’s true. And it turned out just as I imagined.

Aonuma:

Oh, so you had a complete idea of it before you made it?

Morita:

Yes.

Miyanaga:

We didn’t have to rework it much.

Iwata:

I see. From the start, you had a clear image in your head of what you wanted to make.

Morita:

Yes. If I had the materials and the right place, I knew we could throw it together in time.

Aonuma:

So, Miyanaga-san, you had to make the landform.

Miyanaga:

Yes. One day, all of a sudden, the landscape design team received the request and were told, “We need a place to go fishing!” But we didn’t know where we should make it.

Iwata Asks
Iwata:

The fishing game actually doesn’t have anything to do with Link’s adventure.

Miyanaga:

No! (laughs) But if we could create such realistic fishing, everyone wanted to put it in, even if it increased our work.

Aonuma:

Everyone was actually quite excited, saying, “We’ve got to put that in!”

Miyanaga:

We thought a fishing hole should be near water and decided to put it at Lake Hylia. But we hadn’t originally planned on that, so we slapped doors onto a bare stretch of cliff at the edge of the lake. (laughs)

Aonuma:

Yes! We forced it in! (laughs)

Morita:

It’s considered a minigame, but it actually isn’t all that small. We had to make a different room to read that data.

Iwata:

So you decided on a place for the Fishing Pond and had to make the contents. Did you make lots of requests, like for the Pond Owner we discussed earlier?

Morita:

Instead of putting in requests, I had them put me in charge of the design! I was like, “Put piles here,” and “Put floating weeds here...”

Miyanaga:

We created a foundation and then Morita-san designed everything, even the placement of floating weeds.

Iwata:

When a programmer gets ambitious, he is truly forceful! (laughs)

Aonuma:

The Fishing Pond uses sound from fighting enemies, doesn’t it?

Morita:

That was to create tension.

Miyanaga:

Was that melody at your request?

Morita:

Um...yes.

Iwata:

You even decided the sound?

Morita:

I requested it and put it in myself, and it got left that way.

Aonuma:

When you say “request,” you mean you took it without permission and put it in yourself! (laughs)

Morita:

Yep...that’s about right. (laughs)

Everyone:

(laughs)

Morita:

I’d get in trouble if I did that today! The sound staff would say, “You can’t just use that!”

Takizawa:

The Fishing Pond truly was your holy ground! (laughs)

Haruhana:

Morita-san could do whatever he wanted there. (laughs)

Miyanaga:

We were mere assistants. (laughs)

Morita:

Sorry. I really appreciate it! (laughs)

Iwata Asks